Session 2

Daniel Lichtman: The Raisin Truck Makes Raisins/Community Game-Development Toolbox

This session is about The Raisin Truck Makes Raisins, a collaboratively produced interactive 3D environment about caring for young children during pandemic and lockdown. The session will also focus on the Community Game Development Toolbox (CGDT), on which Raisin Truck is based. CGDT is a set of tools for the Unity game engine that I have developed that make it fast and easy for anyone to make rich, dense and exciting virtual environments without prior experience in code or game design.

 

Lexi Mitchell: Novel Game-Based-Learning Approach in Teaching Self-Regulation Strategies to Children


Game-based-learning provides the ability to acquire knowledge, skills, and learning outcomes through the use of an actual game. Exploration of research linked to game-based- learning has suggested evidence that this approach may be suitable in encouraging children to learn about self-regulation or self-control. During early childhood, it is especially important for children to learn how to manage their self-regulatory processes and emotions for decision- making, problem-solving, and academic achievement. In this talk, Mitchell discusses the power of play alongside digital game-based-learning with self-regulation strategies. To do this, Mitchell created a formal design and structure, illustrating how this concept as an effective tablet application will work, look, feel, and function using video, animation, sound, color, as well as prototype representations. In addition, this work centers upon manipulations of multimedia learning, focusing on the design of psychology as well as child cognitive thinking, as well as self-regulation strategies like executive function perspective methods and the modulation of mindful deep breathing.